I placed the following line in fire message in a weapon cog. I pressed the primary fire button in the game.What did it print out?
PrintInt(GetSenderRef());
This is part of a weapon cog.
Value = DeactivateWeapon(player, mode);
What does the value "Value" return in general?
In items cog (bacta tank, field light etc), fire messages won't be triggered even if it's there. How can I achieve the same effect as fire messages in item cogs as in weapon cogs?
Note : Activated and deactivated messages work.