# MODEL C:\Game\Jedi Knight\Resource\3do\sabS.3do created by JED 0.94 beta SECTION: HEADER 3DO 2.1 SECTION: MODELRESOURCE MATERIALS 2 0: KYSABER1.MAT 1: KYSABER2.MAT SECTION: GEOMETRYDEF RADIUS .010793 INSERT OFFSET 0 0 0 GEOSETS 1 GEOSET 0 MESHES 1 MESH 0 NAME SABR RADIUS .010793 GEOMETRYMODE 4 LIGHTINGMODE 3 TEXTUREMODE 1 VERTICES 12 0: .001346 .009042 .005737 0 1: .001351 .005739 .00904 0 2: -.001346 .005737 .009042 0 3: -.001351 .00904 .005739 0 4: .001346 -.005737 -.009042 0 5: .001351 -.00904 -.005739 0 6: -.001346 -.009042 -.005737 0 7: -.001351 -.005739 -.00904 0 8: .002696 .007391 .007388 0 9: -.002696 .007388 .007391 0 10: .002696 -.007388 -.007391 0 11: -.002696 -.007391 -.007388 0 TEXTURE VERTICES 25 0: 16 -64 1: 3.99 0 2: 4 -55.74 3: -3.19 -55.74 4: -3.2 -.00 5: 0 -55.74 6: -7.19 -55.74 7: -7.19 0 8: 0 0 9: 11.99 -55.74 10: 4.8 -55.74 11: 4.8 .00 12: 11.99 0 13: 16 -55.74 14: 8.81 -55.74 15: 8.81 0 16: 16 0 17: 12.01 -55.74 18: 4.82 -55.74 19: 4.82 0 20: 12.01 0 21: 4.01 -55.74 22: -3.18 -55.74 23: -3.18 0 24: 4.01 0 VERTEX NORMALS 0: .288215 .589444 -.11804 1: .289184 -.117635 .589039 2: -.288182 -.118026 .589431 3: -.289157 .589061 -.117656 4: .288189 .118029 -.589433 5: .289157 -.58905 .117645 6: -.288209 -.589441 .118037 7: -.289184 .117645 -.58905 8: .577399 .236096 .235308 9: -.57734 .235322 .236083 10: .577373 -.235319 -.236086 11: -.577366 -.236094 -.235311 FACES 8 0: 0 0x0 3 3 0 0 6 0, 0 3, 0 9, 0 2, 0 1, 0 8, 0 1: 0 0x0 4 3 0 0 6 4, 1 10, 1 5, 1 6, 1 11, 1 7, 1 2: 0 0x0 4 3 0 0 4 3, 2 0, 3 4, 4 7, 1 3: 0 0x0 4 3 0 0 4 9, 5 3, 6 7, 7 11, 8 4: 0 0x0 4 3 0 0 4 0, 9 8, 10 10, 11 4, 12 5: 1 0x0 4 3 0 0 4 8, 13 1, 14 5, 15 10, 16 6: 1 0x0 4 3 0 0 4 1, 17 2, 18 6, 19 5, 20 7: 1 0x0 4 3 0 0 4 2, 21 9, 22 11, 23 6, 24 FACE NORMALS 0: .000079 .707139 .707075 1: 0 -.707107 -.707107 2: -.001023 .707106 -.707106 3: -.866528 .352937 -.352937 4: .865589 .354087 -.354087 5: .866528 -.352937 .352937 6: .000944 -.707106 .707106 7: -.86557 -.354111 .354111 SECTION: HIERARCHYDEF HIERARCHY NODES 1 # num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename: 0: 0x0 0x1 0 -1 -1 -1 0 0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 SABR