# Item definition file for Jedi Knight # ======================================================================================== # name id min max flags args # ======================================================================================== ########### # Weapons # ########### # ======================================================================================== none 0 0 0 0x004 fists 1 0 1 0x024 cog=weap_fists.cog bryar_pistol 2 0 1 0x0a4 cog=weap_bryar.cog stormtrooper_rifle 3 0 1 0x0a4 cog=weap_strifle.cog thermal_detonator 4 0 30 0x0a4 cog=weap_thermdet.cog tusken_prod 5 0 1 0x0a4 cog=weap_crossbow.cog repeater 6 0 1 0x0a4 cog=weap_repeater.cog rail_detonator 7 0 1 0x0a4 cog=weap_raildet.cog sequencer_charge 8 0 30 0x0a4 cog=weap_seqcharge.cog concussion_rifle 9 0 1 0x0a4 cog=weap_concrifle.cog lightsaber 10 0 1 0x0a4 cog=weap_saber.cog # ======================================================================================== ################### # Ammo and Energy # ################### # ======================================================================================== #energy is used for bryar pistol and stormtrooper rifle. energy 11 0 500 0x080 #power is used for the the bowcaster, repeater and concussion rifle. power 12 0 500 0x080 #battery is used for other inventory items. battery 13 0 200 0x020 #force is used for the force powers. forcemana 14 0 400 0x000 #rail charges railcharges 15 0 30 0x080 # ======================================================================================== ########### # Bonuses # ########### #new force stars gained in a level. new_stars 16 0 32 0x000 #spendable stars spend_stars 17 0 32 0x000 #the choice choice 18 0 2 0x000 ############################# # Damage multiplier powerup # ############################# # ======================================================================================== # Bin 19 is reserved !!! # Damage multiplier powerup should come before force powers... # ======================================================================================== ############## #Force Powers# ############## # Note that the icon names are taken from these names: # ======================================================================================== # Attributes jedi_rank 20 0 8.0 0x000 cog=force_well.cog # ........................................................................................ # Basic Powers f_jump 21 0 4.0 0x108 cog=force_jump.cog f_speed 22 0 4.0 0x108 cog=force_speed.cog f_seeing 23 0 4.0 0x108 cog=force_seeing.cog f_pull 24 0 4.0 0x108 cog=force_pull.cog # ........................................................................................ # Light Side Powers f_healing 25 0 4.0 0x108 cog=force_heal.cog f_persuasion 26 0 4.0 0x108 cog=force_persuasion.cog f_blinding 27 0 4.0 0x108 cog=force_blinding.cog f_absorb 28 0 4.0 0x118 cog=force_absorb.cog # ........................................................................................ # Light Side Bonus Powers f_protection 29 0 4.0 0x118 cog=force_protection.cog # ........................................................................................ # Dark Side Powers f_throw 30 0 4.0 0x108 cog=force_throw.cog f_grip 31 0 4.0 0x108 cog=force_grip.cog f_lightning 32 0 4.0 0x108 cog=force_lightning.cog f_destruction 33 0 4.0 0x108 cog=force_destruction.cog # ........................................................................................ # Dark Side Bonus Powers f_deadlysight 34 0 4.0 0x108 cog=force_deadlysight.cog # ======================================================================================== ################# #Inventory Items# ################# # Note that the icon names are taken from these names: # ======================================================================================== bactatank 40 0 5 0x102 cog=item_bacta.cog irgoggles 41 0 1 0x102 cog=item_irgoggles.cog fieldlight 42 1 1 0x122 cog=item_fieldlight.cog keyimperial 43 0 1 0x042 cog=item_keyimperial.cog wrench 44 0 1 0x042 cog=item_wrench.cog datadisk 45 0 1 0x042 cog=item_datadisk.cog keyred 46 0 1 0x042 cog=item_keyred.cog keyblue 47 0 1 0x042 cog=item_keyblue.cog keyyellow 48 0 1 0x042 cog=item_keyyellow.cog wrchblue 49 0 1 0x042 cog=item_wrenchblue.cog wrchyellow 50 0 1 0x042 cog=item_wrenchyellow.cog keygreen 51 0 1 0x042 cog=item_keygreen.cog # ======================================================================================== ##################### # Player Statistics # ##################### # ======================================================================================== shields 60 0 200.0 0x030 cog=item_shields.cog force_armor 61 0 200.0 0x000 supershields 62 0 1.0 0x010 #cog=item_supershields.cog powerboost 63 1.0 2.0 0x000 s_dark 64 0 1.0 0x000 s_light 65 0 1.0 0x000 revive 66 0 1.0 0x000 # ======================================================================================== ########### # Scoring # ########### # ======================================================================================== secrets 70 0 20 0x000 maxsecrets 71 0 20 0x000 # morality peds_killed 72 0 1000 0x000 peds_total 73 0 1000 0x000 force_morality 74 -40 40 0x000 alignment 75 -100 100 0x000 # ======================================================================================== ##################### # Multiplayer Modes # ##################### # ======================================================================================== teamcolor 80 0 2 0x040 redflag 81 0 1 0x048 goldflag 82 0 1 0x048 redkey 83 0 1 0x042 cog=ctf_itemkeyred.cog goldkey 84 0 1 0x042 cog=ctf_itemkeygold.cog # ======================================================================================== ############################ # Goals & Level Completion # ############################ # ======================================================================================== # Bins 99 - 115 are RESERVED # ======================================================================================== # They will store the number of the first goal description text in cogStrings.uni, and the # display status of up to 16 goals (0 to 15). # ======================================================================================== stringOffset 99 0 99999 0x000 goal00 100 0 1000 0x040 goal01 101 0 1000 0x040 goal02 102 0 1000 0x040 goal03 103 0 1000 0x040 goal04 104 0 1000 0x040 goal05 105 0 1000 0x040 goal06 106 0 1000 0x040 goal07 107 0 1000 0x040 goal08 108 0 1000 0x040 goal09 109 0 1000 0x040 goal10 110 0 1000 0x040 goal11 111 0 1000 0x040 goal12 112 0 1000 0x040 goal13 113 0 1000 0x040 goal14 114 0 1000 0x040 goal15 115 0 1000 0x040 Client 116 0 0 0x000 cog=client_bryar.cog hotkeyOffset 150 0 99999 0x000 # =============== # # MAX Bins = 199 # # =============== # end