# MODEL F:\Jedi Knight\Resource\3do\pointer.3do created by JED 0.93 beta SECTION: HEADER 3DO 2.1 SECTION: MODELRESOURCE MATERIALS 1 0: BLOODY.MAT SECTION: GEOMETRYDEF RADIUS .250025 INSERT OFFSET 0 0 0 GEOSETS 1 GEOSET 0 MESHES 1 MESH 0 NAME LAYER0 RADIUS .250025 GEOMETRYMODE 4 LIGHTINGMODE 3 TEXTUREMODE 1 VERTICES 8 0: .0025 -.25 -.0025 0 1: .0025 .25 -.0025 0 2: .0025 .25 .0025 0 3: .0025 -.25 .0025 0 4: -.0025 .25 -.0025 0 5: -.0025 -.25 -.0025 0 6: -.0025 .25 .0025 0 7: -.0025 -.25 .0025 0 TEXTURE VERTICES 23 0: 318.4 160 1: 320 160 2: 320 0 3: 318.4 0 4: -316.8 -160 5: -318.4 -160 6: -318.4 0 7: -316.8 0 8: -1.6 -318.4 9: -1.6 -316.8 10: 0 -316.8 11: 0 -318.4 12: 316.8 1.6 13: 318.4 1.6 14: 316.8 0 15: 1.6 160 16: 3.2 160 17: 3.2 0 18: 1.6 0 19: 0 1.6 20: 160 1.6 21: 160 0 22: 0 0 VERTEX NORMALS 0: .333333 -.333333 -.333333 1: .333333 .333333 -.333333 2: .333333 .333333 .333333 3: .333333 -.333333 .333333 4: -.333333 .333333 -.333333 5: -.333333 -.333333 -.333333 6: -.333333 .333333 .333333 7: -.333333 -.333333 .333333 FACES 6 0: 0 0x2 3 0 1 0 4 3, 0 0, 1 1, 2 2, 3 1: 0 0x2 3 0 1 0 4 0, 4 5, 5 4, 6 1, 7 2: 0 0x2 3 0 1 0 4 6, 8 2, 9 1, 10 4, 11 3: 0 0x2 3 0 1 0 4 3, 12 7, 13 5, 3 0, 14 4: 0 0x2 3 0 1 0 4 7, 15 3, 16 2, 17 6, 18 5: 0 0x2 3 0 1 0 4 7, 19 6, 20 4, 21 5, 22 FACE NORMALS 0: 1 0 0 1: 0 0 -1 2: 0 1 0 3: 0 -1 0 4: 0 0 1 5: -1 0 0 SECTION: HIERARCHYDEF HIERARCHY NODES 1 # num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename: 0: 0x0 0x1 0 -1 -1 -1 0 0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 LAYER0